As part of the educational program, Raving Rabbids Party Crash is a collaboration project between NHTV University of Applied Sciences and Ubisoft for in-house experimentation with Virtual Reality, in the form of a herding game using the Raving Rabbid’s IP. The players are tasked to get the Rabbids from point A to B while overcoming many obstacles.
There is no plan for a commercial release, this is a student only project. As part of the learning experience the staff from Ubisoft have given the team valuable feedback from their field of expertise.
Platform: PC and HTC Vive
Tools used: Unreal Engine 4
Language: Unreal Blueprints
Duration: 7 months
Team Size: ~25
Role: Project lead (5 months), Level Designer (2 months fulltime and during project lead)
“Best Art” and “Best Game” year 3 awards within University
- Vision Holder (while project lead)
- Level Design
- World Beautification
- Gameplay Design
- One-page level proposals
- Conducting peer reviews and teambuilding activities to improve teamwork and individual work (while project lead)
- Responsible for flow of communication (while project lead)
Final version of the level, having done my own art and lighting pass as well.