Mosquito Madness

In Mosquito Madness the player controls a mosquito which has to traverse to the end of the level in order to find the human and drink his blood. This while avoiding many hazards and solving light puzzle mechanics.  The mosquito only has a limited amount of time as he is running out of energy, this energy can be replenished by finding hidden blood drops in the level.

Project Details:

Status: Unreleased
Platform: PC
Tools used: Unity3D
Duration: 3 months
Team Size: 9
Role: Design Lead


  • Communicating closely with art and tech
  • Encourage cross department communication
  • Manage design team
  • Gameplay design
  • Documentation